Author Archives: Jason Job

About Jason Job

I am a technologist, music producer and an obsessive student of the Internet. I create sound, write code and make things with electronics and microcontrollers. I work as a software developer and consultant and am currently focused primarily on mobile applications for iPhone, iPad and iPod Touch.

Goodbye AKAI, Hello Doepfer

Well, after a couple weeks with the MPC1000 I had to return it. My unit had a problem with the pads where most of them would periodically double trigger. This made recording with the MPC incredibly frustrating. Also, one of … Continue reading

Posted in Hardware, MPC, Synth, ableton, instrument | Leave a comment

An MPC, A Mixer And A Mopho

Haven’t made a post in a long time, not that I haven’t been in front of a computer for 16 hours a day, seven days a week. To say work has been busy would be the understatement of the year. … Continue reading

Posted in Hardware, MPC, Synth, instrument, sound | Leave a comment

Plug-And-Play OpenAL / AVFoundation Sound Engine For iPhone Apps

I recently found a great sound engine for iPhone applications that is pretty much plug-and-play. This sound engine was written by Alex Restrepo under a creative commons attribution-share alike licence, so you are free to use it so long as … Continue reading

Posted in Objective-C, code, iPhone, sound | 1 Comment

Xcode Script For Creating Properties From Instance Variables For UIViewController

One of my favourite blogs on the net is Matt Gallagher’s Cocoa with Love. Today I was investigating ways to speed up my workflow in Xcode and I found a great mixed Perl and AppleScript script already written by Matt a … Continue reading

Posted in OSX, Objective-C, XCode, code, hack, iPhone, script | 2 Comments

c74: iPhone/iPod Touch Max 5 External

Just downloaded a new app that allows you to create custom Max 5 interfaces on your iPhone or iPod Touch.  This looks to me like a great creative tool and the best touch software option on a mobile platform for users … Continue reading

Posted in MaxMSP, app, iPhone | Leave a comment

Online JSON Validator

I was creating some JSON data with PHP to pass to an iPhone app today and I found a great online JSON validation tool: JSONLint: The JSON Validator. Just plunk your JSON string into the window and press the validate button. … Continue reading

Posted in code, online, web | Leave a comment

When To Use self.myObject Instead Of myObject In iPhone Programming

I have seen a lot of confusion on the topic of when and why to reference an object using self.myObject versus just plain myObject. It took me a while to understand this myself, and please, if I am mistaken in … Continue reading

Posted in Objective-C, code, iPhone | 1 Comment

Aluminum Faceplate For SparkFun Button Arduinome Arrives!

Just received some aluminum faceplates for my arduinome that I got through a group buy organized by @z15 on the monome community forum. (Thanks!) These aluminum panels are each 5 mm thick which leaves about 2 mm of the SparkFun … Continue reading

Posted in arduino, instrument, make, monome | Leave a comment

iPhone Camera Overlay App With Custom Button Example

There seems to be a lot of interest recently in making apps that use a camera view with an overlay for augmented reality or what some might call pseudo-augmented reality applications (because often these apps just layer an image or … Continue reading

Posted in AR, XCode, app, code, iPhone | 20 Comments

Look Ma, No Loops! A Monome In The Hands Of A Master

I just had to share this brilliant little monome performance piece by edison. It really makes me want to finish my monome clone which is complete but for a case. Sure wish machinecollective were still making their beautiful cases. edison … Continue reading

Posted in monome, sound | Leave a comment