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	<title>Comments on: iPhone Camera Overlay App With Custom Button Example</title>
	<atom:link href="http://www.musicalgeometry.com/archives/821/feed" rel="self" type="application/rss+xml" />
	<link>http://www.musicalgeometry.com/archives/821</link>
	<description>sound, code, &#38; DIY tech</description>
	<lastBuildDate>Tue, 27 Jul 2010 19:38:49 +0000</lastBuildDate>
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		<title>By: Jason Job</title>
		<link>http://www.musicalgeometry.com/archives/821/comment-page-1#comment-418</link>
		<dc:creator>Jason Job</dc:creator>
		<pubDate>Tue, 27 Jul 2010 19:38:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.musicalgeometry.com/?p=821#comment-418</guid>
		<description>Thanks! Glad it helped. I&#039;m hoping to find time to do an updated tutorial soon that will highlight some of the recent changes to the SDK.</description>
		<content:encoded><![CDATA[<p>Thanks! Glad it helped. I&#8217;m hoping to find time to do an updated tutorial soon that will highlight some of the recent changes to the SDK.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mish</title>
		<link>http://www.musicalgeometry.com/archives/821/comment-page-1#comment-417</link>
		<dc:creator>Mish</dc:creator>
		<pubDate>Tue, 27 Jul 2010 13:49:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.musicalgeometry.com/?p=821#comment-417</guid>
		<description>Brilliant!! A life saver of a tutorial!!</description>
		<content:encoded><![CDATA[<p>Brilliant!! A life saver of a tutorial!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Appz</title>
		<link>http://www.musicalgeometry.com/archives/821/comment-page-1#comment-385</link>
		<dc:creator>Appz</dc:creator>
		<pubDate>Sat, 08 May 2010 21:58:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.musicalgeometry.com/?p=821#comment-385</guid>
		<description>Hi,

 I&#039;d like to know how to overlay the camera view with an openGL view whitch is defined in an EAGLView.m and .h with this method.</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p> I&#8217;d like to know how to overlay the camera view with an openGL view whitch is defined in an EAGLView.m and .h with this method.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jason Job</title>
		<link>http://www.musicalgeometry.com/archives/821/comment-page-1#comment-383</link>
		<dc:creator>Jason Job</dc:creator>
		<pubDate>Mon, 19 Apr 2010 18:45:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.musicalgeometry.com/?p=821#comment-383</guid>
		<description>The code is available on GitHub. There is a link in the post. :-)</description>
		<content:encoded><![CDATA[<p>The code is available on GitHub. There is a link in the post. :-)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kit</title>
		<link>http://www.musicalgeometry.com/archives/821/comment-page-1#comment-382</link>
		<dc:creator>Kit</dc:creator>
		<pubDate>Mon, 19 Apr 2010 16:58:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.musicalgeometry.com/?p=821#comment-382</guid>
		<description>Hi

Apologies, I am not an experienced coder, is it possible to get example files so I can see the program working?

Any help would be great

Thanks!</description>
		<content:encoded><![CDATA[<p>Hi</p>
<p>Apologies, I am not an experienced coder, is it possible to get example files so I can see the program working?</p>
<p>Any help would be great</p>
<p>Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Antoine</title>
		<link>http://www.musicalgeometry.com/archives/821/comment-page-1#comment-379</link>
		<dc:creator>Antoine</dc:creator>
		<pubDate>Wed, 17 Mar 2010 09:13:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.musicalgeometry.com/?p=821#comment-379</guid>
		<description>How to edit the overlay with a nib:
http://m.youtube.com/#/watch?v=FhEJpSHZvcY&amp;client=mv-google</description>
		<content:encoded><![CDATA[<p>How to edit the overlay with a nib:<br />
<a href="http://m.youtube.com/#/watch?v=FhEJpSHZvcY&amp;client=mv-google" rel="nofollow">http://m.youtube.com/#/watch?v=FhEJpSHZvcY&amp;client=mv-google</a></p>
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	<item>
		<title>By: Antoine</title>
		<link>http://www.musicalgeometry.com/archives/821/comment-page-1#comment-371</link>
		<dc:creator>Antoine</dc:creator>
		<pubDate>Thu, 25 Feb 2010 12:19:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.musicalgeometry.com/?p=821#comment-371</guid>
		<description>Oh ya almost forgot you have to set the following propert y to no and not yes:

picker.wantsFullScreenLayout = NO;</description>
		<content:encoded><![CDATA[<p>Oh ya almost forgot you have to set the following propert y to no and not yes:</p>
<p>picker.wantsFullScreenLayout = NO;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Antoine</title>
		<link>http://www.musicalgeometry.com/archives/821/comment-page-1#comment-370</link>
		<dc:creator>Antoine</dc:creator>
		<pubDate>Thu, 25 Feb 2010 12:17:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.musicalgeometry.com/?p=821#comment-370</guid>
		<description>Jason to change the size all you have to do is go into the ViewController.h and change these values:

#define CAMERA_TRANSFORM_X 1
#define CAMERA_TRANSFORM_Y 1.12412

Funny I scaled them to half and I got a quater sized camera view!</description>
		<content:encoded><![CDATA[<p>Jason to change the size all you have to do is go into the ViewController.h and change these values:</p>
<p>#define CAMERA_TRANSFORM_X 1<br />
#define CAMERA_TRANSFORM_Y 1.12412</p>
<p>Funny I scaled them to half and I got a quater sized camera view!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jason Job</title>
		<link>http://www.musicalgeometry.com/archives/821/comment-page-1#comment-369</link>
		<dc:creator>Jason Job</dc:creator>
		<pubDate>Wed, 24 Feb 2010 19:05:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.musicalgeometry.com/?p=821#comment-369</guid>
		<description>Antoine,

Absolutely you can change the size. 

Look for this line (17) in OverlayViewController.m:

OverlayView *overlay = [[OverlayView alloc] initWithFrame:CGRectMake(0, 0, SCREEN_WIDTH, SCREEN_HEIGTH)];

You can change SCREEN_WIDTH and SCREEN_HEIGHT to be whatever you want.

Let me know how that works for you. I&#039;m interested if and how this might affect the picker.cameraViewTransform.

Good luck!</description>
		<content:encoded><![CDATA[<p>Antoine,</p>
<p>Absolutely you can change the size. </p>
<p>Look for this line (17) in OverlayViewController.m:</p>
<p>OverlayView *overlay = [[OverlayView alloc] initWithFrame:CGRectMake(0, 0, SCREEN_WIDTH, SCREEN_HEIGTH)];</p>
<p>You can change SCREEN_WIDTH and SCREEN_HEIGHT to be whatever you want.</p>
<p>Let me know how that works for you. I&#8217;m interested if and how this might affect the picker.cameraViewTransform.</p>
<p>Good luck!</p>
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	</item>
	<item>
		<title>By: Jason Job</title>
		<link>http://www.musicalgeometry.com/archives/821/comment-page-1#comment-367</link>
		<dc:creator>Jason Job</dc:creator>
		<pubDate>Wed, 24 Feb 2010 18:57:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.musicalgeometry.com/?p=821#comment-367</guid>
		<description>Hi Antoine,

I don&#039;t think you can create the overlay view in the nib. If someone knows better please let us know.

Jason</description>
		<content:encoded><![CDATA[<p>Hi Antoine,</p>
<p>I don&#8217;t think you can create the overlay view in the nib. If someone knows better please let us know.</p>
<p>Jason</p>
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